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  • Projects developed for the
    following industries:
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    Foundational Studies
    Vertical Studio Platforms
    Industry Collaboration
    Final Year Thesis
    Alumni Works
    Health and Medical Design
  • Transportation
    Sports
    Lifestyle Products
    Lighting
    Furniture
    Interiors
    Retail Design & Exhibition
  • Electronics
    Mobile Apps
    Interaction Design
    Packaging Design
    Food Design
    Service Design
  • Profile
  • Gallery
  • Foundational Studies
  • Vertical Studio Platforms
  • Industry Collaboration
  • Final Year Thesis
  • Alumni Works
  • Electronics
  • Lifestyle Products
  • Health and Medical
  • Lighting
  • Furniture
  • Interiors
  • Retail Design & Exhibition
  • Sports
  • Transportation
  • Packaging
  • Food Design
  • Mobile Apps
  • Interaction Design
  • Service Design
  • Diabetes Care Programme
    Re-looking into the home screening programme for Pre-diabetes
    Industrial Design
    2013
  • LUMA , a series of wooden toys that glow and shine
    Luma is a series of toys designed by a pair of students from National University of Singapore in 2012.
    This group of toys consist of 6 miniature vehicles which will shine and glow when exposed to light.
    It pushes ordinary night time story telling to a more exciting dimension.
    Art Direction, Creative Direction, Toy Design
    2013
  • Swing
    "Swing" is one of the projects presented for a design platform titled WOOD, led by Hans Tan.

    "Swing" is a reminder of how people brought life to the National Stadium, and the happiness it resonated amongst the people. Wood from the Stadium brings association to the swing as it uses the same wood, and emphasises on the importance of human participation. The Stadium and its participants are represented by the swing and the people that set the swing in play. This play triggers happiness and embeds a connection to people. As the play subsides, the swinging dissipates. Thus, the existence of the Stadium diminishes along with its declining participants.
    Art Direction, Industrial Design, Product Design
    2013
  • Moving cakes with takecake
    Tan Sijie Nicolette, Wong Shue Ting Rachel

    The task was to design with Dieter Ram's "10 principles for good design" as an anchoring guideline. Each group was tasked to design around the theme "move".


    Moving cakes to a consumer, bakery or a home baker mean different things. After studying all 3 groups of users through interviews and observations, we identified the need of home bakers to transport their cakes securely because cakes are perceived to be easily destroyed. Cakes are seen as delicate precious gifts and/or creations to home bakers.
    Culinary Arts, Industrial Design, Product Design
    2013
  • Pop Mat
    Play Project: Mervy Quek and Chen Zhuo
    A pop-up play mat for a child's imaginative play
    Industrial Design
    2013
  • STITX
    Chew Jia Ying, Albert Lee, Corina Tan

    STITX is a sitck-on organizer for your belongings and gadgets necessary for work on-the-go, bringing you convenience by sitting snugly at the back of your laptop, reducing the clutter of things on the already-tiny workspaces. Made so slim, you can leave STITX on your laptop and still pop it into your bag effortlessly.
    Fashion, Industrial Design, Product Design
    2013
  • PotatoPlay
    Jesse Nicholas Chan, Jin Zhuoyan

    PotatoPlay is an exploration of potatoes resulting in a series of potato-creations that challenge a potato's typical outcomes. Each creation offers a uniquely playful experience through its form, taste, and way of eating.
    Creative Direction, Industrial Design
    2013
  • Dietetic Canteen
    Soh Shingyee and Nitika Khanna
    Dietetic canteen stems from the premise that young diabetic children lacked the flexibility to choose meals that catered to their carbohydrate requirements. By providing adequate information and categorization of meals served in school, children can make informed choices without compromising their health. The system allows for a full overview, capable of being used by everyone, allowing student guardians to track all purchases, keeping everyone connected.
    Industrial Design
    2013
  • FLIP - Modular Retail System
    Kwek Wen Shu, Amy Chua

    A modular retail system inspired by windows and their graceful articulation.
    Exhibition Design, Furniture Design, Interior Design
    2013
  • Life Rescue
    Student: Cheng Siew Ming

    Individual Honor's Thesis Project
    2011, 8 months


    Life Rescue - Water Rescue Equipment

    A conventional lifebuoy weighs up to 2.5kg. Rescuers have trouble running with the buoy and it is tough to aim and throw a conventional lifebuoy accurately to a drowning victim. The rescue is only efficient at approximately 10 meters.

    Life Rescue, a compacted and lightweight water rescue equipment enables a more efficient and effective water rescue up to 20 meters. Upon landing on water, the dissolving pill within the mechanism triggers the firing of pin towards the gas cylinder; which in turns inflates the compacted inflatable buoy that is wrapped around the handle.

    It is suitable to be used by both the experienced lifeguards and inexperienced passersby.
    Industrial Design
    2012
  • Be Watched
    Designers: Alfred Lim, Chen Zhuo and Wang Ying Hsuan

    Be Watched is a project that serves no tangible function.
    However, It gives one FUN and ENGAGEMENT while he/she feels bored at waiting.
    Creative Direction, Industrial Design, Interaction Design
    2013
  • Vessel to Remember
    Gracia Goh Pei-En

    The National Stadium was a massive vessel that held not just people, but also the memories of many Singaporeans over the years. Its demolition evoked a fear that these memories will disappear along with its physical anchor. So out of our souvenirs, stories, images and more, we create for ourselves a reflection of the original physical vessel in the form of little handmade vessels, into which we now save those intangible sentimental memories.

    The project brief of this student project was to use the wooden benches saved from now demolished old National Stadium of Singapore to convey a narrative regarding the stadium.
    Industrial Design
    2013
  • ZIGZIG
    Valerie Tan, Yu Yue Yucas

    ZIGZIG was inspired by how we as children, or even adults, are fascinated by using our own bodies as an instrument or a platform for play.Targeting children ages 3 – 8, where pretend play and construction play are instrumental in their development, ZIGZIG aims to foster creativity through uninterrupted free play that allows children to play on the go.
    Industrial Design, Textile Design, Toy Design
    2013
  • Slite Travel Iron
    Student: Lionel Lum, Alfred Lim
    Industrial Design
    2012
  • Animal Play Doors

    A collection of doors with a blackboard attached at the back, on which imagination takes place.

    Inspired by the concept of "Door to Another World", we want to design a space behind the DOORS for kids to create their own wonderland.

    To make these doors more magical, they can be pasted and detached from anywhere, just where kids feel magic is gonna happen.


    Industrial Design, Toy Design
    2013
  • Stik
    Wong Ding Chuen, Haikal

    Stic is an innovative yet simple solution to the everyday cleaning of our laptops. With the cleaning accessories Integrated into a laptop stand, it blends in nicely to the desktop eco-system, making cleaning more accessible and convenient.
    Industrial Design, Product Design
    2013
  • Leapfrog Assistive Walker
    Student: Donn Koh

    Individual Honor's Thesis Project
    2006, 8 months

    Rehabilitative needs of Cerebral Palsied kids are poorly met by existing walkers.

    Leapfrog walker invents an elegant mechanical solution for automatic transformation between sit & stand modes, thereby eliminating the need for frequent transfers in and out of the walker for short breaks.

    This makes it is less tiring for caregivers - they can let the child practice more frequently! It also allows a more positive form of rehabilitation where the child can actively try to stand instead of being locked into corrective positions, imparting a sense of 'I can do it', achievement and self-esteem.

    Lastly, it looks fun & approachable, helping the child with social inclusion rather than frightening other children away.

    Leapfrog was honored with the 2007 Braunprize Grand Winner Award, 2008 IF Concept Award, 2007 Red Dot Concept Award. It is currently under development for engineering production by the National University of Singapore.
    Industrial Design
    2012
  • Spatiality
    Mateen Jumli, Low Jue Ming

    A Modular System for Cosmetic Display and Road Show.
    NUSDID in collaboration with Scental, L'Oreal Luxury Products Division.
    Interior Design
    2013
  • Ghost - WOOD project
    Wong Shue Ting Rachel

    The task on hand was to design a final product that was also able to convey a story to the audience. In this case, we were given the wood from the Kallang National Stadium benches to work with. The challenge for us was to be able to balance between the narrative and the process of making the final object and to ensure that it effectively told our individual stories.
    Industrial Design
    2013
  • AquaTrack
    Fredric Ghatan, Yu Qing

    To explore how 'technology' can be utilized as a driver for product ideas and innovation, and how industrial designers can be at the core of realizing high quality product proposals.

    Students will work in pairs to investigate proven SIMTech technologies, and work towards innovative product proposals, realised through high quality industrial design activity. This is a real-world project supported by the senior management at SIMTech.
    Industrial Design
    2013
  • Bee Dee Doo Dah
    Interpreting play as a tangible experience for youths and adults, we delved into elevating a very normal scape. Our concept aims to incorporate a play experience through simple forms, bold colours and the idea of sharing through modularity.
    Furniture Design, Industrial Design
    2013
  • Interlace
    Kenneth Ang, May Lee

    A retail concept done in collaboration with the L'Oreal Scental Group. The concept must be collapsible to an area of 3m² and be able to be transported and set up in several places.
    Exhibition Design, Industrial Design, Product Design
    2013
  • LUG
    Tracking and finding baggages easily upon arriving with RFID technology, streamlining traveler's journey through the domestic terminal
    Industrial Design, UI/UX
    2013
  • Rings
    Loke Ying Zhen

    Using the salvaged wooden benches from the former Singapore national stadium, this project seeks to use the materiality of the weathered wood to tell a story related to memories of the structure that was demolished as part of the urban development cycle.

    Industrial Design
    2013
  • ROAR
    The individual's voice in the Kallang roar is finally given to sight through the science of Cymatics.

    Music: Kallang roar
    Animation, Industrial Design
    2013
  • Adaptive Bicycle Rack
    Raymond Hon
    Marshall Leong

    Based on the exploration of how Dieter Rams' 10 Design Principles can be applied to current, real industrial design, our project began by identifying a need to move personal belongings on bicycles.

    Drawing on the two key insights of adaptability and sense of assurance, gained from research and interviews, our final design outcome is a rear-mounted bicycle rack that caters to young adults commuting to school or work via bicycles; needing a secure and adaptive carrier system to move their personal belongings.
    Industrial Design
    2013
  • FRAME
    The wear of ages past has bestowed upon the wooden planks a grain whose magnificence is downplayed by its disintegrating and deteriorating physical boundary. The gesture of a clear cast literally frames said boundary in another, eliciting the very value of a plank, as is. By inviting visual ingestion and disconnecting it from physical contact, the original form of each plank now harmonises with the precious patterns of the grain.

    Sometimes, we gain more considering what we can give the material rather than what it can give us.
    Crafts, Furniture Design, Industrial Design
    2013
  • Hexicolour
    QUEK HUI XIN, CAI ZHIXIANG, YU QING
    Industrial Design
    2013
  • Fan Remote
    Leow Yuan Kai, Kenneth Ang Shun Qiang, Yeo Ker Siang, Yew Jing Yuan

    This project serves as motivation for designers to discover and experience different aspects of emotional addressing.
    Industrial Design, Product Design
    2012
  • Coy
    Yeo Ker Siang, Raymond Hon Sui Ming, Syed Atif Husain

    Based on a theme of designing for context, market and trend studies form the basis for the project direction that caters for a specific set of users in the current climate.

    In response to smaller living spaces and an increasing penchant for modest luxury, the iron is reinterpreted to its essentials with an extension for an additional affordance of hanging in the wardrobe.
    Industrial Design, Product Design
    2012
  • Blooms
    Student: Chan Min Yun

    Although being able to afford medication means that one is well taken care of, the notion of medication has always been dreaded.

    Three common medicines, amoxicillin (antibiotic for children), acetaminophen (menstrual relief) and paracetamol (pain relief and fever) are repackaged to bloom in water while releasing the medicine before it is consumed.

    The experience of watching the blooming medicine serves as a form of emotional relief in addition to physical relief from the medication; by slowing down our pace, creating a moment to take a breather, and reflect on what we are blessed with.

    Luxury is feeling blessed in the face of adversity.
    Industrial Design
    2012
  • Digital Magnifier
    Digital Magnifier provides a direct interface between user and technology by having one single function – enlarging information shown on the screen like a traditional magnifying glass. Connected to a computer via USB, the software activated focuses into portions of the screen where the Digital Magnifier scans, offering enlargements with a sharper resolution than a traditional magnifying glass.

    With the increasing sophistication and complexity of computers, it may seem redundant to have a physical tool to perform a simple function. Yet, it is because these new tools are shaped to behave like familiar objects that users intuitively know how to physically use them for the digital world. The act of plugging it in to use and removing it when finished emulates how users would do a task physically, stripping away the complexity associated with using technology as the intention of each tool is clear.
    Industrial Design
    2012
  • Touch-Hear
    Touch-Hear text recognition dictionary makes obtaining additional information while reading intrinsic and continuous. By touch-ing a word or phrase in a particular piece of reading material, the user can listen to its related information such as pronunciation and/or meaning. Through this project, the possibility of expanding human potential through technological devices is examined, thereby innately empowering users in their everyday activities.
    Industrial Design
    2012
  • Urban Eco Car
    Student: Bill Maher

    This single-seater concept car aims to address issues of fuel efficiency and environmental impact. Hence, this single rear-wheel drive car is designed to be lighter and runs on Gas-to-Liquid fuel, an alternative energy source. In addition, it is developed with a low rolling resistance allowing it to freewheel without consuming any fuel upon reaching a certain speed.
    Industrial Design
    2012
  • NUS ECO Car
    Student: Bob Jordan

    Working within the constraint and possibilities offer by the process of laser cutting and the material of sheet metal, students are asked to develop a project that is of value and worth making within the context of today’s domestic environment. Elements are highly structural but concurrently highly sensual and fluid when pieced together one more line of text.
    Industrial Design
    2012
  • Zeleritas
    Students: Tay Willie, Chew Lee Fon, Pan Yu and Wong Mun Teng

    A road racer that re-examines the idea of performance in the context of an electric platform, creating a driving experience that is thrilling and highly sensorial.

    Part of the Transportation Platform led by Patrick Chia and Ulrich Schraudolph. With the only constrain of using an electric platform, students are asked to design a concept car for the near future with reference to emerging technology, new social behavior and existing infrastructure.
    Industrial Design
    2012
  • Movable Care Collaborative
    Designers: George Goh, Kwek Wen Shu

    An online platform to help healthcare providers implement Mobile Health Clinics.
    Industrial Design
    2012
  • Pillars of Support
    Nicolette Tan, Lew Yun Tong

    A retail concept done in collaboration with L'Oreal Scental. The concept must be collapsible to an area of 3m² and able to be transported and set up in several places.

    "Pillars of support" provides a sense of space with just the essentials. The pillars are the fundamental support system of interdependence - The attraction point from afar, the anchoring strength and also the source of light.
    Industrial Design
    2013
  • NutriCam Health Application
    Afzal Imram, Carolyn Phuar

    Focusing on motivating diabetic patients to maintain a healthy diet, we have developed a concept for a mobile application that, with the help of visual pattern recognition technology, targets the three aspects of healthy eating; deciding what ingredients to use/buy, how to cook these ingredients and to monitor daily intake of food.
    Industrial Design, Information Architecture, UI/UX
    2013
  • D-Story
    Lew Yun Tong, Low Jue Ming

    This project requires us to research into diabetes, including early detection of pre-diabetes, the prevention, as well as the management of the condition. Identifying an appropriate measurement for better diabetes control and coming out with the design outcome, which may be that of a service, devices, apps, system design.

    D-Story is a multi-player role playing game that aids children with diabetes through their transitional phase, not only serving as an educational tool, but also providing parents a platform to assess their children's readiness to self management.
    Industrial Design
    2013
  • Nascence
    Tan Boon Han, Jin Zhuo Yan

    A foldable exhibition booth concept.
    Architecture, Industrial Design, Interior Design
    2013
  • Rice a burger
    Designers: Tan Boon Han,Yew Jing Yuan

    A new food concept that encourages mindful and conscious dieting.
    Industrial Design
    2013
  • Patterned Lighting for RISIS
    Designer: Joanne Low

    A Patterned Lighting done in collaboration with RISIS.
    Graphic Design, Industrial Design, Pattern Design
    2013
  • Flipped
    Designers: Ng Xuyuan, Malvina Fransisca

    in collaboration with L'Oreal Scent

    Based on the concept of flipping, each modules is flipped in different directions to provide different functions. They are interdependent on each other where support is required from another module to achieve stability.

    Playing with irregularity of thickness and placements of modules, a visually interesting structure is created. With pivoting canopy of the structure, compactness is also achieved.
    Exhibition Design, Industrial Design
    2013
  • bench.
    my entry for bench - remembering the national stadium
    Furniture Design, Industrial Design
    2013
  • NAVISNAP
    Desingers: Eason Chow, Hwang Jie Wei

    A new photography experience for tourist to leave their memorable mark on various tourist attractions!
    Industrial Design
    2013
  • N’QUE SYSTEM
    Designers: Lee Hui Yi May, Ng Xu Yuan

    N'QUE SYSTEM
    Powered by RFID technology, N’QUE system aims to maximise busy gym-goers, particularly the working adults’ workout time. This is done by allowing them to better manage their time spent in the gym, which is often compromised by waiting for equipment.
    Industrial Design
    2013
  • Traces
    Designers: Wee Mei Yi Adelene, Malvina Fransisca

    Traces enables visitors to capture information and memories with just a simple tap!
    Exhibition Design, Industrial Design, Interaction Design
    2013
  • Hidie Hut
    Designers: Wang Ying Hsuan, Kiera Lin

    Hidie hut is a play tent for kids aged 3-9 to experience walking into a life-sized story spread, it also provides opportunity for them to hide into a scenographic pop out space for personal dwelling.

    This concept expand children's imagination and encourages interaction, with heavy graphical approach allowing playful process of relating and identifying animals. The minimal assembly of components also seeks to encourage independent learning and self-discovery.
    Industrial Design
    2013
  • Food For
    Designers: Ivan Tan, Loke Ying Zhen

    As obesity in younger generation is on the rise and the link with diabetes is firmly established. This project aims for a holistic approach to tackle the problems in people's diet which is closely linked to their health.
    Industrial Design
    2013
  • Glucoshare
    Designers: Lionel Lum, Yang Tzu-Hsuan

    Glucoshare is a social dietary management application for diabetic patients to store their blood glucose test data for eat-outs. It also share the data of blood glucose level data tested by users into a central network, in which the users can tap on to estimate the food's reaction to body, to formulate a community and bond people of similar backgrounds, and leveraging on overseas data for travelling purposes.
    Graphic Design, Industrial Design, Interaction Design
    2013
  • Water Drums
    Designers: Amy Chua, Syed AtiF Husain

    The task was to work on the topic of play. Be it for young kids, or for grown ups. This project proposes a revolution in the playing of drums. Hence, a concept of water drums to be played in the water.
    Industrial Design, Product Design, Toy Design
    2013
  • Minimals - Jamie, Sarah, Soo Yeon
    Designers: Jamie Yeo, Sarah Mokhtar, Soo Yeon Bae

    Industrial Design
    2013
  • WAVE
    Haikal Aziz

    The Kallang Wave is perhaps the most iconic creation borne out from the National Stadium. Singaporeans of all ages and strata in society have been involved in the conception of it, while attending football matches or National Day performances.

    All that was required to activate the Kallang Wave was the initiation of a few people and in some cases, by just one individual. Once triggered, the Kallang Wave spreads rapidly, sparking off a rush of anticipation, excitement and desire in all present to participate in it and keep the wave in continuous motion.

    The exhilaration generated by this collective involvement of everyone present connected everyone from all parts of the stadium, be it the Grandstand or the gallery, and unified all that participated in it together in harmony. This concept of a singular trigger, translated into a cumulative visual display is similarly seen in this work, taken from the benches of the National Stadium itself, which can be triggered to replicate this truly Singaporean experience.
    Exhibition Design
    2013
  • not just pieces of wood | Wood Studio
    Raymond Hon

    Instead of just using the wood as a material to tell a story about the National Stadium, this project aims to be true to the material by respecting the wood as it is in its weathered condition. A tribute to the National Stadium to celebrate its 37 years of history, preserving the traces left behind from the 37 years of weather for future generations to touch and feel.
    Industrial Design
    2013
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Projects
  • Diabetes Care Programme
  • LUMA , a series of wooden toys that glow and shine
  • Swing
  • Moving cakes with takecake
  • Pop Mat
  • STITX
  • PotatoPlay
  • Dietetic Canteen
  • FLIP - Modular Retail System
  • Life Rescue
  • Be Watched
  • Vessel to Remember
  • ZIGZIG
  • Slite Travel Iron
  • Animal Play Doors
  • Stik
  • Leapfrog Assistive Walker
  • Spatiality
  • Ghost - WOOD project
  • AquaTrack
  • Bee Dee Doo Dah
  • Interlace
  • LUG
  • Rings
  • ROAR
  • Adaptive Bicycle Rack
  • FRAME
  • Hexicolour
  • Fan Remote
  • Coy
  • Blooms
  • Digital Magnifier
  • Touch-Hear
  • Urban Eco Car
  • NUS ECO Car
  • Zeleritas
  • Movable Care Collaborative
  • Pillars of Support
  • NutriCam Health Application
  • D-Story
  • Nascence
  • Rice a burger
  • Patterned Lighting for RISIS
  • Flipped
  • bench.
  • NAVISNAP
  • N’QUE SYSTEM
  • Traces
  • Hidie Hut
  • Food For
  • Glucoshare
  • Water Drums
  • Minimals - Jamie, Sarah, Soo Yeon
  • WAVE
  • not just pieces of wood | Wood Studio